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Entre les mondes de Death Stranding

Autor: Antony Fournier

Número de Páginas: 388

Une analyse complète de l'histoire qui se cache derrière la création du jeu vidéo "Death Stranding". Death Stranding a marqué un renouveau pour l’auteur Hideo Kojima. Après des dizaines d’années à rester prisonnier de sa saga à succès Metal Gear Solid, son éviction de Konami lui a permis de fonder son propre studio, Kojima Productions. Death Stranding est le fruit de quatre années de labeur et de sa volonté de toujours faire avancer le médium vidéoludique. Avec Entre les mondes de Death Stranding. Créer le lien par le jeu, Antony Fournier propose de multiples pistes de lecture autour de cette œuvre foisonnante et singulière, en revenant en détail sur le parcours de Kojima, l’histoire de la création du jeu, son univers complexe et, bien sûr, son gameplay original et ses thématiques bouleversantes. Découvrez tous les secrets de votre jeu vidéo préféré, "Death Stranding" !

Death Stranding - Guía Argumental

Autor: Chris Herraiz

Número de Páginas: 250

Guía argumental de Death Stranding. No son guías de cómo pasarse un juego, sino una narración de su argumento, haciendo especial hincapié en las conversaciones. La adaptación es algo libre, pudiendo tener variaciones con respecto al texto original, para hacer más amena la lectura y arreglar posibles errores de traducción. Además, se han añadido explicaciones y opiniones en los casos en que pudiera ser necesario. Al final de cada libro se incluye un código para poder ver la guía argumental en su versión web, con imágenes del juego y comentarios de los lectores. Esta es la versión digital. Para más información, visita MakoSedai.com/guias-argumentales, donde podrás ver otras versiones y leer los primeros capítulos de forma totalmente gratuita

Ecogames

Autor: Laura Op De Beke , Joost Raessens , Stefan Werning , Gerald Farca

Número de Páginas: 518

With the climate crisis and its repercussions becoming more and more tangible, games are increasingly participating in the production, circulation, and interrogation of environmental assumptions, using both explicit and implicit ways of framing the crisis. Whether they are providing new spaces to imagine and practice alternative forms of living, or reproducing ecomodernist fantasies, games as well as player cultures are increasingly tuned in to the most pressing environmental concerns. This book brings together chapters by a diverse group of established and emerging authors to develop a growing body of scholarship that explores the shape, impact, and cultural context of ecogames. The book comprises four thematic sections, Today's Challenges: Games for Change, Future Worlds: New Imaginaries, The Nonhuman Turn, and Critical Metagaming Practices. Each section explores different aspects of ecocritical engagement in and through games. As a result, the book's comprehensive scope covers a variety of angles, methodologies, and case studies, significantly expanding the field of green media studies.

End-Game

Autor: Lorenzo Ditommaso , James Crossley , Alastair Lockhart , Rachel Wagner

Número de Páginas: 502

Video games are a global phenomenon, international in their scope and democratic in their appeal. This is the first volume dedicated to the subject of apocalyptic video games. Its two dozen papers engage the subject comprehensively, from game design to player experience, and from the perspectives of content, theme, sound, ludic textures, and social function. The volume offers scholars, students, and general readers a thorough overview of this unique expression of the apocalyptic imagination in popular culture, and novel insights into an important facet of contemporary digital society.

Ancient Egypt in Video Games

Autor: Jennifer Cromwell

Número de Páginas: 420

This volume is the first to focus on the presentation of Ancient Egypt in video games. The contributions examine diverse topics concerning how Egyptian history, culture, monuments, and the land itself are portrayed across a diverse range of game genres. Over forty years of video games are analysed, including those from well-known franchises (Assassin’s Creed; Tomb Raider), as well as those from independent developers. The games studied employ Ancient Egypt in different ways, as the main historical setting of the game, as the inspiration for the game’s world, or as a point of reference for specific aspects of the game. Contributions by game designers from Oneiric Studios also reveal the motivations for using Egypt as the source for their game design and narrative (Path of Ra). The number of games discussed in this volume and their diversity demonstrates the important role that games play in shaping the popular imagination of Ancient Egypt.

Longing, Ruin, and Connection in Hideo Kojima’s Death Stranding

Autor: Amy M. Green

Número de Páginas: 116

This volume provides an in-depth examination of the video game Death Stranding, focusing on the game’s exploration of ruin, nostalgia, and atonement as its primary symbolic, narrative, and mechanical language. Offering the first close examination of Death Stranding’s narrative, the book also incorporates a strong foundation in game studies, most especially related to the concepts of immersion and embodiment. The focus of the book lies in considering how Death Stranding expands on the themes of ruin, longing, and the need for connection, and whether a reconciliation—on a community level, national level, or even global level—might be possible. This book will appeal to scholars in a variety of disciplines in the Humanities and the Social Sciences, from video game studies and media studies to English, history, philosophy, and popular culture.

THE ART OF DEATH STRANDING

Autor: ファミ通書籍編集部

Número de Páginas: 265

2019年11月8日に発売された『デス・ストランディング』。そのアートブック『THE ART OF DEATH STRANDING』の日本語翻訳版が2020年1月29日に発売決定。 『THE ART OF DEATH STRANDING』は、海外の出版社“Titan Books”が製作・販売。『デス・ストランディング』のアートディレクターを担当したコジマプロダクションの新川洋司氏が手掛けた登場キャラクター、クリーチャー、舞台などのコンセプトアートのほか、ゲーム中では使用されなかったコンセプトアートなど数百点におよぶビジュアルを掲載。 『デス・ストランディング』の世界を隅から隅まで堪能できるファン待望のアートブック。 なお、日本語翻訳版では、オリジナル版の英訳も残しつつ、ページ下部に翻訳を掲載。オリジナル版の雰囲気を楽しみながら和訳も読める仕様になっている。

The Art of Death Stranding

Autor: Kojima Productions

Número de Páginas: 0

The official art book for Hideo Kojima's BAFTA-winning DEATH STRANDING. After the collapse of civilization, Sam Bridges must journey across a ravaged landscape crawling with otherworldly threats to save mankind from the brink of extinction. From legendary game creator Hideo Kojima comes an all-new, genre-defying experience for the PlayStation®4 system, nominated for the DICE Game of the Year Award. In the near future, mysterious explosions have rocked the planet, setting off a series of supernatural events known as the Death Stranding. With spectral creatures plaguing the landscape, and the planet on the verge of a mass extinction, it's up to Sam Bridges to journey across the ravaged continent and save mankind from impending annihilation. The Art of Death Stranding is packed with hundreds of pieces of concept art for the characters, equipment, locations and creatures featured in the game, as well as early and unused concepts, including artwork by acclaimed artist Yoji Shinkawa.

Longing, Ruin, and Connection in Hideo Kojima's Death Stranding

Autor: Amy M. Green

Número de Páginas: 90

"This volume provides an in-depth examination of the video game Death Stranding, focusing on the game's exploration of ruin, nostalgia, and atonement as its primary symbolic, narrative, and mechanical language. Offering the first close examination of Death Stranding's narrative, the book also incorporates a strong foundation in game studies, most especially related to the concepts of immersion and embodiment. The focus of the book lies in considering how Death Stranding expands on the themes of ruin, longing, and the need for connection, and whether a reconciliation - on a community level, national level, or even global level - might be possible. This book will appeal to scholars in a variety of disciplines in the Humanities and the Social Sciences, from video game studies and media studies to English, history, philosophy, and popular culture"--

Death Stranding - Death Stranding: The Official Novelization – Volume 2

Autor: Hitori Nojima

Número de Páginas: 311

The second volume of the official novelization of Death Stranding, the new franchise from legendary game-creator Hideo Kojima. Mysterious explosions have rocked the planet, setting off a series of supernatural phenomena known as the Death Stranding. Spectral creatures that devour the living have pushed humanity to the brink of extinction, causing countries to fall and survivors to scatter and live in pockets of isolation. Sam Porter Bridges, the legendary porter with the ability to return from the world of the dead, has been entrusted to save mankind from the brink of destruction. Plagued by haunting visions, and tracked by Higgs, a man who longs to see humanity extinct, Sam must finally discover the truth behind the Death Stranding and fate of this world.

The History of South Australia from Its Foundation to the Year of Its Jubilee

Autor: Edwin Hodder

Número de Páginas: 426

Death Stranding

Autor: Joan Lim

Número de Páginas: 104

The informal game manual for Death Stranding is a finished manual and assortment of information which clarifies all elements of this computer game planned by Kojima Productions studio. As befits Hideo Kojima, Death Stranding is brimming with muddled and surprisingly sometimes strange interactivity mechanics. Luckily, all components that are hard to comprehend are examined and clarified in this aide. Our game aide contains different parts like beginning tips just as segments like battle, investigation, dealing with BB (the baby shipped by Sam), sneaking, multiplayer, stock administration, creating, and data about private premises (concealing spots and refuges). We remembered about an exhaustive walkthrough - you will see it in our aide. We have arranged a drawn out and nitty gritty walkthrough to all missions related with the principle story. You will realize what exercises ought to be performed during specific journeys and assignments, just as how to plan for every campaign. In the aide we likewise give data about side tasks that are not needed to finish the primary setting up camp. You will likewise discover areas, everything being equal, and insider facts in Death Stranding,...

Death Stranding 2: On the Beach - The Official Novelization – Volume 1

Autor: Hitori Nojima , Carley Radford

Número de Páginas: 0

The first volume of the official novelization of Death Stranding 2: On the Beach, the latest franchise from legendary game-creator Hideo Kojima. After restoring a shattered America in Death Stranding, Sam has vanished from the public eye, quietly living a peaceful life with Lou. But when an unimaginable tragedy strikes, everything changes. Overcoming sorrow, Sam embarks on a new mission—this time to save humanity from extinction. Joined by Fragile and new allies, his journey spans from Mexico to the Australian continent. What new threats and mysteries await Sam on this perilous path?

Death Stranding - Death Stranding: The Official Novelization – Volume 1

Autor: Kenji Yano

Número de Páginas: 0

The first volume of the official novelization of the best-selling and award-winning videogame Death Stranding, created by legendary game-creator Hideo Kojima. Mysterious explosions have rocked the planet, setting off a series of supernatural phenomena known as the Death Stranding. Spectral creatures that devour the living have pushed humanity to the brink of extinction, causing countries to fall and survivors to scatter and live in pockets of isolation. Sam Porter Bridges, the legendary porter with the ability to return from the world of the dead, has been entrusted with a critical mission by the President of the United Cities of America. He must journey across this ravaged landscape crawling with otherworldly threats to reconnect cities and people and rebuild America one step at a time.

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